- I’m reading this book for the second time and while it’s starting to feel a little bit outdated, there is still lots of relevant content that can be applied to learning technologies today. This book discusses 6 areas relevant to a deeper understanding of students’ learning processes:1. role of prior knowledge in learning
2. plasticity and related issues of early experience upon brain development
3. learning as an active process
4. learning for understanding
5. adaptive expertise
6. learning as a time-consuming endeavor
- José Luis Vilson’s personal story encouraged me to take ownership of my role as a teacher both in the classrooms, but also in re-defining teaching. My favorite quote from the book: “our students have a culture that’s both authentic and unique to them. If you can tap into that energy, you have a way to reach them in ways that even our own teachers couldn’t.” [p.26]
- A fascinating view into the world of gaming that many of my students and peers “live” in. I especially enjoyed reading this along with the #MetagameBookClub – a guided discussions on Economics that were thoughtfully put together by a group of k – 20 educators.
- I see this book as a great conversation starter with people who feel disconnected from the “networked publics” that many of our students and peers inhabit. As danah boyd says on pp. 12-13: “None of the capabilities enabled by social media are new…What is new is the way in which social media alters and amplifies social situations by offering technical features that people can use to engage in these well-established practices.”
- While this book was published in 2011 (and I write this in 2014), it was mind blowing to see how much “real” and “virtual” worlds are converging. I appreciated the presentation of technology as a “dual-use-problem,” one which can be used for good or for evil. This book also made me more interested in following the projects in the Stanford Virtual Human Interaction Lab.